Marking Period 4

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Day Date   Discussion
Sticky Java Notes - some ideas & hints for Java constructs

1 04/07/08 Monday - Money Skills & C++ Rapid Design & Game Development
  1. Classroom Discussion -
    1. Money Skills - Making Decisions - What Drives Spending?
  2. Lab Assignment -
    1. C++ - Rapid Design - Problem #4: Square Root Approximation:
      1. Read the problem definition
      2. Design the solution quickly
      3. Code the solution quickly
      4. Input will come from screen for testing but from "input.txt" for live
      5. Output will go to both screen & "output.txt"
      6. Test & fix
      7. Save to "Z:/c++/" & copy to "Z:/toBeGraded/"
    2. Continue learning video game development - 10 days

2 04/08/08 Tuesday - Science & C++ Rapid Design & Game Development
  1. Classroom Discussion -
    1. Review Lockdown Procedures:
      • Main office will determine problem & announce over intercom
      • "Lockdown, take appropriate action INSIDE", move to center of building away from windows & exit doors
      • "Lockdown, exit the building OUTSIDE", exit the building like a fire drill but further away
      • Stay together & quiet & listen for further instructions
    2. Science - Videos
  2. Lab Assignment -
    1. C++ - Rapid Design - Problem #7 (from handout), Turkey or Pizza:
      1. Read the problem definition
      2. Design the solution quickly
      3. Code the solution quickly
      4. Input will come from screen for testing but from "input.txt" for live
      5. Output will go to both screen & "output.txt"
      6. Test & fix
      7. Save to "Z:/c++/" & copy to "Z:/toBeGraded/"
    2. Continue learning video game development - 9 days

3 04/09/08 Wednesday - Career & C++ Rapid Design & Game Development
  1. Classroom Discussion -
    1. Career - Review Steps:
      1. Self Evaluation
      2. Career Planning
      3. Résumé
      4. Find Opportunities: Advertised, Unlisted, Networking, Make-Your-Own
      5. Apply
      6. Interview Preparation
      7. Interview Process
      8. Interview Follow-Up
    2. Career - quintCareers.com - Job Interviews
  2. Lab Assignment -
    1. C++ - Rapid Design - Problem #9 (from handout), Diamond Drawing:
      1. Read the problem definition
      2. Design the solution quickly
      3. Code the solution quickly
      4. Input will come from screen for testing but from "input.txt" for live
      5. Output will go to both screen & "output.txt"
      6. Test & fix
      7. Save to "Z:/c++/" & copy to "Z:/toBeGraded/"
    2. Continue learning video game development - 8 days
      • Have you created an instruction guide to tell the player what to do, which controls do what, how to win?
      • How about some sort of Flash intro to your games, just to tell the user what to do?
      • How about a poster describing your game?

4 04/10/08 Thursday - Math & C++ Rapid Design & Game Development
  1. Classroom Discussion -
    1. Career - Attend an OCC Job Fair
      Thursday, April 10, 2008
      10:00 a.m. - 2:00 p.m.
      Gymnasium
    2. Math - Ms Verde & Saving for Retirement
  2. Lab Assignment -
    1. C++ - Rapid Design - Problem #2 (from handout), Word Reversal:
      1. Read the problem definition
      2. Design the solution quickly
      3. Code the solution quickly
      4. Input will come from screen for testing but from "input.txt" for live
      5. Output will go to both screen & "output.txt"
      6. Test & fix
      7. Save to "Z:/c++/" & copy to "Z:/toBeGraded/"
    2. Continue learning video game development - 7 days
      • Tomorrrow is the last day to hand-in field trip forms

5 04/11/08 Friday - SkillsUSA & C++ Rapid Design & Game Development
  1. Classroom Discussion -
    1. SkillsUSA - Work another section of the PDP (Professional Development Program) Blue Book
  2. Lab Assignment -
    1. C++ - Rapid Design - Problem #7 (from handout), Turkey or Pizza:
      1. Read the problem definition
      2. Design the solution quickly
      3. Code the solution quickly
      4. Input will come from screen for testing but from "input.txt" for live
      5. Output will go to both screen & "output.txt"
      6. Test & fix
      7. Save to "Z:/c++/" & copy to "Z:/toBeGraded/"
    2. Continue learning video game development - 6 days:
      • Last day to hand-in field trip forms

6 04/14/08 Monday - Money Skills & C++ Rapid Design & Game Development
  1. Classroom Discussion -
    1. Money Skills - Making Money - Recognize and identify some of the real and hidden costs and benefits of working
  2. Lab Assignment -
    1. C++ - Rapid Design - Problem #0 - Race Track
      1. Read the problem definition
      2. Design the solution quickly
      3. Code the solution quickly
      4. Input will come from screen for testing but from "input.txt" for live
      5. Output will go to both screen & "output.txt"
      6. Test & fix
      7. Save to "Z:/c++/" & copy to "Z:/toBeGraded/"
    2. Continue learning video game development - 5 days
      • Begin testing on laptops
      • Begin fill-out NJIT Game Expo HS Division Entry Form
      • Begin loading all games (files images sounds) to the laptops
      • Determine which two (2) desktop systems we'll take for demo
      • Begin loading all games (files images sounds) onto desktop systems

7 04/15/08 Tuesday - Science & C++ Rapid Design & Game Development
  1. Classroom Discussion -
  2. Lab Assignment -
    1. C++ - Rapid Design - Problem #1 - Being Superb
      1. Read the problem definition
      2. Design the solution quickly
      3. Code the solution quickly
      4. Input will come from screen for testing but from "input.txt" for live
      5. Output will go to both screen & "output.txt"
      6. Test & fix
      7. Save to "Z:/c++/" & copy to "Z:/toBeGraded/"
    2. Continue learning video game development - 4 days
      • Continue testing on laptops
      • Work on fill-out NJIT Game Expo HS Division Entry Form
      • Continue loading all games (files images sounds) to the laptops
      • Continue loading all games (files images sounds) onto desktop systems

8 04/16/08 Wednesday - English & C++ Rapid Design & Game Development
  1. Classroom Discussion -
    1. English - Key enter résumé into computer
  2. Lab Assignment -
    1. C++ - Rapid Design - Problem #3 - Set Intersection
      1. Read the problem definition
      2. Design the solution quickly
      3. Code the solution quickly
      4. Input will come from screen for testing but from "input.txt" for live
      5. Output will go to both screen & "output.txt"
      6. Test & fix
      7. Save to "Z:/c++/" & copy to "Z:/toBeGraded/"
    2. Continue learning video game development - 3 days:
      • Finish fill-out NJIT Game Expo HS Division Entry Form
      • Continue loading all games (files images sounds) to the laptops
      • Continue loading all games (files images sounds) onto desktop systems

9 04/17/08 Thursday - Career & C++ Rapid Design & Game Development
  1. Classroom Discussion -
  2. Lab Assignment -
    1. C++ - Rapid Design - Relax Day
    2. Continue learning video game development - 2 days:
      • Finish loading all games (files images sounds) to the laptops
      • Finish loading all games (files images sounds) onto desktop systems
      • Test, test, test

04/18/08 Friday - NJIT Programming Contest - 7:30 am to 5:00 pm
10 04/18/08 Friday - Last Day for Game Development - Substitute Teacher - Mr. Clarke on Field Trip
  1. Classroom Discussion -
  2. Lab Assignment -
    1. Continue learning video game development - 1 day - This is it:
      • Make sure everything works
      • Test the games on the six (6) laptops
      • Test the games on the two (2) desktop systems we're bringing for demo
      • Test, test, test

04/19/08 Saturday - NJIT Gaming Contest
323 Martin Luther King Jr Blvd, Newark, NJ 07102 - maps.google.com
Depart Toms River Center 9:00 am - Return to Toms River Center 11:00 pm

04/21/08 Monday - Spring Break - No School
04/22/08 Tuesday - Spring Break - No School
04/23/08 Wednesday - Spring Break - No School
04/24/08 Thursday - Spring Break - No School
04/25/08 Friday - Spring Break - No School

11 04/28/08 Monday - Money Skills & Java
  1. Classroom Discussion -
    1. Money Skills - The Art of Budgeting - Identifying and prioritizing personal and financial goals
    2. Java -
      1. Introduce Java
      2. Introduce Eclipse
      3. Eclipse - eclipse.org - Our Java Editor & Compiler
      4. sun.com - Variables
  2. Lab Assignment -
    1. Java - "Hello World" - ncsu.edu
    2. Java - "Hello World" - follow the instructions in the Eclipse Tutorials

12 04/29/08 Tuesday - Guest Speaker & Java
  1. Classroom Discussion -
    1. Science -
    2. Guest Speaker - SCORE - 9am & 11am
    3. Java -
      1. sun.com - Decisions
  2. Lab Assignment -
    1. Java - "Salary"

13 04/30/08 Wednesday - Career & Java
  1. Classroom Discussion -
    1. Career - acetheinterview.com - What the Employer is Thinking
    2. Java -
      1. sun.com - Loops
  2. Lab Assignment -
    1. Java - "Number Game"

14 05/01/08 Thursday - Math & Java
  1. Classroom Discussion -
    1. Math - Ms. Verde & how to balance a checkbook
    2. Java -
      1. sun.com -
  2. Lab Assignment -
    1. Java - ""

15 05/02/08 Friday - SkillsUSA & Java
  1. Classroom Discussion -
    1. HESAA Logo Contest - revise & resubmit
    2. Non-traditional visit observations - incomplete
    3. Game designer interviews - incomplete
    4. SkillsUSA - Resumes to Mr. Coleman
    5. SkillsUSA - Review Web Design Contest rules:
    6. Java -
      1. sun.com -
      2. Compare two strings for equality:
        • String str1 = "Mike", str2 = "mike";
        • str1 == str2 does NOT work
        • Syntax: str1.equalsIgnoreCase(str2) works great
      3. Loop while user enters "Y" or "y":
          String yorn = "Y";
          while(yorn.equalsIgnoreCase("Y")) {
          	// your code goes here
          	System.out.println("Another (Y/N)? ");
          	yorn = in.next();
          }
          
  2. Lab Assignment -
    1. Java Quiz 1. Click the link & follow the instructions. You only get one chance - this is not "try until you score 100". Open notes, open internet, open Eclipse (you may try out your answer in a program before you submit it), you may ask me for clarification, you may NOT ask me for the answers, likewise you may NOT ask another student
    2. Java Quiz Program - "Temperature Converter"
        Create a Java program to convert between Fahrenheit & Centigrade:
      1. Problem statement:
        • The program will ask for a number
        • The user will enter a number
        • The program will ask if the number is [F]ahrenheit or [C]entigrade
        • The user will say "F" or "C"
        • The program will display the original number & scale then the comparable number & scale
        • The program will end when the user enters "N" to the question "Another Number?"
      2. Ideation:
        • What variables will you need?
        • How will you get the first temperature?
        • How will you let the user enter "Fahrenheit" or "Centigrade"?
        • Do you remember the conversion algorithms or will you Google to find them?
        • How will you display the original number & the converted number?
        • How will you control when the program ends?
      3. Example output:
        77 F = 25 C
        Another (Y/N)?
        
      4. Compile & fix any errors
      5. Extra Credit: Include Kelvin both input & output
      6. Save to your "Z:/Java/" folder
      7. Save a copy to your "Z/toBeGraded/" folder

05/03/08 Saturday - SkillsUSA Web Design Contest - Somerset Vocational School
14 Vogt Dr, Bridgewater, NJ 08807 - maps.google.com
Depart Toms River Center 5:30 am - Return to Toms River Center late pm
Pre-arrange travel to & from Toms River

16 05/05/08 Monday - Money Skills & Java Swing
  1. Classroom Discussion -
    1. Cinco de Mayo - history
    2. Non traditional skills forms - complete
    3. Interviews - complete
    4. Completer testing - complete
    5. Money Skills - Living on your Own - the costs of living alone
    6. Java -
      1. wikipedia.org - Java Swing
      2. sun.com - Java Swing
      3. zetCode.com - Java Swing Tutorial
      4. zetCode.com - Java Swing Introduction
      5. zetCode.com - Java Swing First Programs
  2. Lab Assignment -

17 05/06/08 Tuesday - Science & Java Swing
  1. Classroom Discussion -
    1. Science -
    2. Guest Speaker - SCORE - 9am & 11am
    3. Java -
      1. sun.com - Java Swing
      2. zetCode.com - Java Swing Tutorial
  2. Lab Assignment -

18 05/07/08 Wednesday - Career & Java Swing
  1. Classroom Discussion -
    1. Career - acetheinterview.com - Interview questions & answers
    2. Java -
      1. sun.com - Java Swing
      2. zetCode.com - Java Swing Tutorial
  2. Lab Assignment -
    1. Begin working on Java Swing "Tic Tac Toe" game

19 05/08/08 Thursday - English & Java Swing
  1. Classroom Discussion -
    1. English - Ms. Gerick
    2. Java -
      1. sun.com - Java Swing
      2. zetCode.com - Java Swing Tutorial
  2. Lab Assignment -
    1. Continue working on Java Swing "Tic Tac Toe" game

20 05/09/08 Friday - SkillsUSA & Java Swing
  1. Classroom Discussion -
    1. sun.com - Java Swing
    2. zetCode.com - Java Swing Tutorial
  2. Lab Assignment -
    1. Java Quiz 2. Click the link & follow the instructions. You only get one chance - this is not "try until you score 100". Open notes, open internet, open Eclipse (you may try out your answer in a program before you submit it), you may ask me for clarification, you may NOT ask me for the answers, likewise you may NOT ask another student
    2. Continue working on Java Swing "Tic Tac Toe" game

21 05/12/08 Monday - Money Skills & Java Swing
  1. Classroom Discussion -
    1. Interviews - Incomplete
    2. Completer testing - Incomplete
    3. Money Skills - Banking Services - compare and evaluate various banking services
    4. Java - zetCode.com - Java Swing Dialog
  2. Lab Assignment -

22 05/13/08 Tuesday - Science & Java Swing
  1. Classroom Discussion -
    1. Interviews - Incomplete
    2. Completer testing - Incomplete
    3. Science -
    4. Java - zetCode.com - Java Swing Components
  2. Lab Assignment -

23 05/14/08 Wednesday - Career & Java Swing
  1. Classroom Discussion -
    1. Interviews - Incomplete
    2. Completer testing - Incomplete
    3. Career - acetheinterview.com - Interview questions & answers
    4. Java - zetCode.com - Java Swing Components II
    5. Let's Play Bingo!
  2. Lab Assignment -
    1. Start a Java Swing BINGO game:
      • What is BINGO? wikipedia.com - the answer
      • What does a typical BINGO game card look like?
      • What type of layout? (None, Flow, or Grid)
      • How many buttons?
      • What type of event?
      • How will we change the grid to indicate a number-match?
      • How will we determine a winner?

24 05/15/08 Thursday - Math & Java Swing
  1. Classroom Discussion -
    1. Interviews - Incomplete
    2. Completer testing - Incomplete
    3. Math - Ms. Verde & SAT prep
    4. Java - zetCode.com - Java Swing Models
  2. Lab Assignment -
    1. Webquest - syr.edu - Evaluating Java Games:
      • Follow the instructions on the Webquest web page
      • javaOnTheBrain.com
      • arcadeSpring.com
      • Create either a Micsoroft Word document or PowerPoint presentation to describe & present your findings
      • 2-day project, you may work singly or in teams of 2-students (max 2, not 3 & more)
      • Your name & css## must be on the first page (both names if 2-students & saved to 1-student's "Z:" drive - I'll figure out who to grade if I see names & css##'s)
      • Due Friday at end of class
      • Save onto "Z:\otherAssignments" & copy to "Z:\toBeGraded"

25 05/16/08 Friday - SkillsUSA & Java Swing
  1. Classroom Discussion -
    1. Interviews - Incomplete
    2. Completer testing - Incomplete
    3. SkillsUSA - Complete another chapter in the blue Professional Development Program booklet
    4. Java - zetCode.com - Java Swing Tutorial
  2. Lab Assignment -
    1. Java Quiz 3. Click the link & follow the instructions. You only get one chance - this is not "try until you score 100". Open notes, open internet, open Eclipse (you may try out your answer in a program before you submit it), you may ask me for clarification, you may NOT ask me for the answers, likewise you may NOT ask another student
    2. Continue the Java game webquest from Thursday - due today at end of class

26 05/19/08 Monday - Mr. Clarke is out sick today - Money Skills & Java Applets
  1. Classroom Discussion -
    1. My apologies:
      • I caught a cold
      • I sniffled & coughed most of yesterday
      • I slept badly last night
      • I decided this morning not to share my cold with y'all
      • Have a great day!
    2. Easy steps to create a Java Applet:
      1. Create the Java file in Eclipse
      2. Use Eclipse to compile it into the ".class" file
      3. Create the html file in notepad in the same folder as the ".class" file
      4. Test it in your browser (Internet Explorer or Firefox)
  2. Lab Assignment -
    1. Read - Money Skills - Banking Services - about credit (We'll discuss in class tomorrow)
    2. Practice - Java Applet Tutorial - javaBoutique.com - (We'll discuss in class tomorrow)
        Steps:
      1. Review material on the six pages in Chapter 1
      2. Copy Java code into Eclipse & run
      3. Read the code to see how it works
        Chapter 1 Sections:
      1. Graphical Interface
      2. HelloWorld Example
      3. Drawing Shapes and using Colors
      4. Displaying Images
      5. Using GUI components
      6. The Layout Managers
    3. Read - Java Applet HTML - web-source.net - This is how Java runs on a web page (We'll discuss in class tomorrow)
    4. Review - Java Applets - Will run in HTML & your internet browser: (use notepad or an editor of your choice)
      <html>
      <head>
      <title>Title of Your Web Page - Shows on Title Bar</title>
      </head>
      <body>
      <applet code="fileName.class" width="400" height="200">
      </applet>
      </body>
      </html>
      
    5. Lab - Create a web page using a java applet:
      1. The HTML file "myFirstApplet.htm", the Java class file "lake.class", & the image must be in the same folder
      2. Open notepad (or Macromedia Dreamweaver or Microsoft Interdev)
      3. Copy the HTML code from the section above called "Review - Java Applets"
      4. Paste into notepad (or Dreamweaver or Interdev)
      5. Save as filename "myFirstApplet.htm"
      6. Use the code & java applet "lake.class" found on echoEcho.com - Java Lake Applet
      7. (If echoecho.com is blocked, try this: lake.class" - left-click & choose "Save")
      8. Use an image of your choice
      9. Name it "myFirstApplet.htm", save to "Z:/javaCss##/", copy to "Z:/toBeGraded/"
      10. Test it: open in a browser (Internet Explorer or Firefox or both)
      11. Fix any errors
    6. Finished Already? - Go back & modify some of the code to see how it really works

27 05/20/08 Tuesday - Science & Java Applets
  1. Classroom Discussion -
    1. Science -
    2. Java Applet Tutorial - javaBoutique.com - Chapter 2, Event Listeners: ActionListener, MouseListener, MouseMotionListener
    3. Java Applet HTML - web-source.net - This is how Java runs on a web page
  2. Lab Assignment -
    1. Create a Java Applet to play hangman:
      • Create the Java hangman project in Eclipse
      • Create the Java hangman class in Eclipse
      • Copy the "words.txt" file from the "Q:\" drive
      • Write the Java code to find & open the "words.txt" file & randomly select & display one word
      • Test
      • Write the Java GUI code to determine how many letters are in the random word & display underlines
      • Test
      • Write the Java GUI code to display list of used & unused letters of the alphabet
      • Write the Java GUI code to move a letter from the unused list to the used list when the user clicks
      • Write the Java code to move the input letter from the unused to the used letters list
      • Test
      • Write the Java code to determine if the guess is included anywhere in the random word
      • Test
      • Write the Java code to determine if you have a winner
      • Test
      • Write the Java GUI code to display the hangman & change the hangman everytime the user guess is incorrect
      • Test
      • Stop displaying the random word
      • Play the game

28 05/21/08 Wednesday - Career & Final Exam
  1. Classroom Discussion -
    1. Career - - Dress for Success
  2. Lab Assignment -
    1. Continue working on Java Applet "Hangman":
      • Add code to the listener so that when the user clicks on a letter in list 1 the letter gets added to list 2
      • Add code to the listener so that the clicked on letter is removed from list 1
      • Add code to declare a String array of 25-or-so words
      • Add code to randomly choose one of the array of words
      • Add code to display the chosen word on a label on the applet frame

29 05/22/08 Thursday - English & Java Applets
  1. Classroom Discussion -
    1. English - Ms. Gerick & portfolio wrap-up
  2. Lab Assignment -
    1. Continue working on Java Applet "Hangman":
      • Code to determine how many letters are in the random word
      • Code to for every letter in word1, add a star to word2
      • Code to display word2 to the user to try & guess
      • Code so when the user clicks a letter, search word1 for a match & replace in word2

30 05/23/08 Friday - SkillsUSA & Java Applets
  1. Classroom Discussion -
    1. SkillsUSA - Complete another chapter in the blue Professional Development Program booklet
  2. Lab Assignment -
    1. Completer Exam. Click the link & follow the instructions. You only get one chance - this is not "try until you score 100". Open notes, open internet, open Eclipse (you may try out your answer in a program before you submit it), you may ask me for clarification, you may NOT ask me for the answers, likewise you may NOT ask another student

05/26/08 Monday - Memorial Day Holiday - No School
31 05/27/08 Tuesday - Science & Java Applet
  1. Classroom Discussion - Video "it's all geek to me" Video "top ten tanks"
    1. Money Skills - Credit Cards - credit cards
    2. Science - Video: howStuffWorks.com - Vinyl to Digital - 1.5 minutes
    3. Science - Video: howStuffWorks.com - Wireless Internet Security - 1.5 minutes
    4. Science - Video: howStuffWorks.com - Free 411 - 1.5 minutes
    5. Science - Video: howStuffWorks.com - 4004 - Intel's First Microprocessor - 5.5 minutes
    6. Java -
  2. Lab Assignment -
    1. Finish the Java Hangman game by adding images of the hanging man

32 05/28/08 Wednesday - Career & Java Applet
  1. Classroom Discussion -
    1. Portfolio project - Ms. Gerick says you need to have your work put together and read for a check next week
    2. Career - "Trick" questions & how to answer them - A PowerPoint presentation
    3. Java - wikipedia.org - HIT Lab
    4. Java - wikipedia.org - ARToolKit
    5. Java - washington.edu - ARToolKit
    6. Java - HITlabNZ.org - Black Magic Book
    7. Java - clayton.edu - 2D Arrays using PC Cameras
  2. Lab Assignment -

33 05/29/08 Thursday - Math & Java Applet
  1. Classroom Discussion -
    1. Portfolio project - Ms. Gerick says you need to have your work put together and read for a check next week
    2. Math - Decimal numbers to Roman numbers then Roman Number Bingo
    3. Java -
  2. Lab Assignment -
    1. Test drawing in Java Swing from zetCode.com - change the code around to make different drawings

34 05/30/08 Friday - SkillsUSA & Java Applet
  1. Classroom Discussion -
    1. Portfolio project - Ms. Gerick says you need to have your work put together and read for a check next week
    2. SkillsUSA - Complete another section of the PDP blue book
    3. Java -
  2. Lab Assignment -
    1. Augmented Reality:
      • Definition - wikipedia.com
      • Most/all of the PC cameras are setup
      • I'll print out some of the squares
      • Navigate to the "C:\ARToolKit\bin\" folder & test some of the C++ executable programs with the different blocks -- what do they show? which ones work best?
      • Google search to see how to change some of the images available

35 06/02/08 Monday - Money Skills & Augmented Reality
  1. Classroom Discussion -
    1. Portfolio project - Ms. Gerick says you need to have your work put together and read for a check next week
    2. Money Skills - practicalMoneySkills.com - Saving & Investing
    3. Augmented Reality - utah.edu - ARToolkit Patternmaker
    4. Augmented Reality - webstranka.info - GameBlender - ARToolKit demo
  2. Lab Assignment -
    1. ARToolKit:
      • The C++ programs & black squares:
        1. paddleTest.exe & Hiro square
        2. relationTest.exe & different squares
        3. simpleLite.exe & Hiro square
        4. simpleTest.exe & Hiro square
        5. simpleVRML.exe & Hiro square
        6. what others did you find?

36 06/03/08 Tuesday - Science & Augmented Reality
  1. Classroom Discussion -
    1. Portfolio project - Ms. Gerick says you need to have your work put together and read for a check next week
    2. Science - howStuffWorks.com - How Autmented Reality Works
  2. Lab Assignment -
    1. Work with ARToolkit figuring out how to modify it

37 06/04/08 Wednesday - Career & Augmented Reality
  1. Classroom Discussion -
    1. Portfolio project - Ms. Gerick says you need to have your work put together and read for a check next week
    2. Career - Interview Body Language - A PowerPoint Presentation
    3. Career - Top 10 Best Careers - A PowerPoint Presentation
  2. Lab Assignment -
    1. Create a tic tac toe applet from your existing tic tac toe class:
      • Open Eclipse
      • Create a new project "ticTacToeApplet"
      • Create a new class "ticTacToeApplet"
      • Copy & paste the existing tic tac toe code
      • Delete the "main()" function
      • Change the constructor to extend an applet
      • Move the "actionPerformed()" function outside the "buttonListener()" function
      • Delete the "buttonListener()" function
      • Test
    2. Create the HTML page to display your tic tac toe applet:
      • Create a new text file "ticTacToeApplet.htm" in the same folder where your tic tac toe class exists
      • Open with notepad
      • Copy & paste this HTML code:
        <html>
        <head><title>Tic Tac Toe</title></head>
        <body style="text-align:center;">
        <h1>Tic Tac Toe</h1>
        <applet code="ticTacToeApplet.class" width="200" height="200">
        </applet>
        </body>
        </html>
        
      • Test

38 06/05/08 Thursday - English & Augmented Reality
  1. Classroom Discussion -
    1. Portfolio project - Ms. Gerick says you need to have your work put together and read for a check next week
  2. Lab Assignment -
    1. Job Seeking Skills Quiz. Click the link & follow the instructions. You only get one chance - this is not "try until you score 100". Open notes, open internet, open Eclipse (you may try out your answer in a program before you submit it), you may ask me for clarification, you may NOT ask me for the answers, likewise you may NOT ask another student
    2. Interview Results:
      Student
      ID
      Grade
      Earned
      Student
      ID
      Grade
      Earned
      Student
      ID
      Grade
      Earned
      Student
      ID
      Grade
      Earned
      css01 0 css11 100 css23 0 css37 0
      css02 100 css12 0 css24 100 css38 0
      css03 0 css14 100 css27 100 css39 100
      css04 100 css15 100 css28 0 css41 0
      css05 0 css16 0 css29 100 css43 0
      css06 100 css17 100 css31 0 css44 0
      css07 0 css18 0 css32 0 css46 0
      css08 0 css19 0 css33 0 css47 0
      css09 0 css21 0 css34 100 css48 0
      css10 0 css22 100 css36 0 css49 0
      You may still finish & resubmit your interview for a grade -- simply put it on your "Z:/otherAssignments" folder & copy to "Z:/toBeGraded" MAKE SURE IT HAS THE WORD "INTERVIEW" SOMEWHERE IN THE TITLE
    3. You may burn a CD copy of your work from your "Z:" drive to save -- the drives will be "wiped" over the summer & all of your work will be erased

39 06/06/08 Friday - SkillsUSA & Augmented Reality
  1. Classroom Discussion -
    1. SkillsUSA - Work another section in the PDP blue book
    2. Portfolio project - Ms. Gerick says you need to have your work put together and read for a check next week
  2. Lab Assignment -
    1. Java Applet Quiz. Click the link & follow the instructions. You only get one chance - this is not "try until you score 100". Open notes, open internet, open Eclipse (you may try out your answer in a program before you submit it), you may ask me for clarification, you may NOT ask me for the answers, likewise you may NOT ask another student
    2. Continue working with the ARToolkit
    3. Awards ceremony:
      • AM: 9am to 10am & PM: 12noon to 1pm
      • Outside, other end of building
      • Two drink tickets per student
      • Return to classroom AM: about 9:55am & PM: about 12:55pm

40 06/09/08 Monday - Southern PM
  1. Classroom Discussion -
    1. PowerPoint presentations:
    2. Java on Cell Phones:
    3. End-of-Year:
      • Backup relevant data from your "Z:/" drives
      • Organize your folders
      • Non-returning students may take the folder home
      • Returning students should leave the folder here
      • Straighten up around your work stations
  2. Lab Assignment -
    1. None

41 06/10/08 Tuesday - Southern AM, Last Day for Brick Seniors, Toms River
  1. Classroom Discussion -
    1. End-of-Year:
      • Backup relevant data from your "Z:/" drives
      • Organize your folders
      • Non-returning students may take the folder home
      • Returning students should leave the folder here
      • Straighten up around your work stations
  2. Lab Assignment -
    1. None

42 06/11/08 Wednesday - Last Day for Brick Juniors, Pinelands, Southern
  1. Classroom Discussion -
    1. End-of-Year:
      • Backup relevant data from your "Z:/" drives
      • Organize your folders
      • Non-returning students may take the folder home
      • Returning students should leave the folder here
      • Straighten up around your work stations
  2. Lab Assignment -
    1. None

43 06/12/08 Thursday - Last Day for Central, Lacey, New Egypt Seniors
  1. Classroom Discussion -
    1. End-of-Year:
      • Backup relevant data from your "Z:/" drives
      • Organize your folders
      • Non-returning students may take the folder home
      • Returning students should leave the folder here
      • Straighten up around your work stations
  2. Lab Assignment -
    1. None

44 06/13/08 Friday - Last Day for Lakewood, Point Beach
  1. Classroom Discussion -
    1. End-of-Year:
      • Backup relevant data from your "Z:/" drives
      • Organize your folders
      • Non-returning students may take the folder home
      • Returning students should leave the folder here
      • Straighten up around your work stations
  2. Lab Assignment -
    1. None

45 06/16/08 Monday - Last Day for Manchester, No Jackson PM, New Egypt Juniors
  1. Classroom Discussion -
    1. None
  2. Lab Assignment -
    1. None

46 06/17/08 Tuesday - Last Day for No Jackson AM
  1. Classroom Discussion -
    1. None
  2. Lab Assignment -
    1. None

47 06/18/08 Wednesday - Last Day for Barnegat, No Jackson PM, Point Boro
Vocational Certificate Ceremony for completers
Toms River HS North, 1:30 pm, old auditorium
  1. Classroom Discussion -
    1. None
  2. Lab Assignment -
    1. None

48 06/19/08 Thursday - No Students
  1. Classroom Discussion -
    1. None
  2. Lab Assignment -
    1. None

49 06/20/08 Friday - No Students
  1. Classroom Discussion -
    1. None
  2. Lab Assignment -
    1. None

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